Starting The Fourth Chime in The Twenty Shelves
The path to The Bell begins inside The Twenty Shelves library. Rather than talking to ground-floor NPCs like the weapon merchant Paige, head directly up the stairs to the second floor counter area.

Look for an open book resting on the wooden desk titled The Fourth Chime. Interact with the book and select Read it from the dialogue menu to register the quest into your log and initiate stage 1/6.
Starting The Fourth Chime and Navigating to Bell Tower
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Speaking with the Ghost and Collecting Explorer Souls
Once the quest is active, travel into The Pale. A guiding quest arrow will point you toward a wandering Ghost in the region. Speak with the Ghost about The Fourth Chime to advance your objective tracker to stage 2/6, which requires gathering 5 explorer souls.
Search The Pale for stranded Explorer NPCs requesting assistance and accept their escort missions. When you begin escorting an explorer, monitor the Explorer Health bar on screen.
Allow hostile roaming monsters to attack and defeat the explorer instead of guiding them safely home. Each explorer that falls under your watch adds one point to the Souls counter. Repeat this process until your tracker displays Souls 5/5. Slaying standard wild enemies or other players will not count toward this goal.
Climbing the Bell Tower to Forsaken Heaven
Reaching 5/5 souls immediately triggers stage 3/6: Go back to a Ghost in the Pale and tell it what you have done. You must return to a Ghost in The Pale and interact to report your actions before the tower objectives will activate.
After completing the conversation, your tracker shifts to stage 4/6, directing you toward the distant Bell Tower in The Pale. When you reach the base of the tower, the game registers Waypoint unlocked: The Bell Tower. Ascend the stairs and platforms until you reach the open summit.
At the top of the tower during stage 5/6, interact with the suspended bell apparatus labeled Bell Of The Damned and select Ring The Bell. Remain on the platform while the tolling countdown completes, after which your character teleports to the Forsaken Heaven arena.

Upon arrival in Forsaken Heaven, the quest updates to stage 6/6 with the objective Slay The Bell 0/1. Walk toward the hanging bell labeled Gods' Doorbell in the arena center and interact to ring it, which summons The Bell into battle.
Phase One Attack Cues and Defensive Timing
The Bell signals its attacks through clear visual tells and color-coded flashes. Default control bindings map Weave to F, Dash to Q, and Quick Heal to H, though you should rely on your personal keybindings during execution. Bringing a full supply of Health Potions and using a durable setup provides helpful leeway during first attempts.
When you see white starbursts gather and pull inwards toward your character, trigger Weave right as the cluster collapses. The detonation leaves behind small pickup nodes that restore health, but ensure the boss is not launching a follow-up attack before stepping out to grab them.
A red flash on the boss indicates an incoming forward lunge and grab; Dash laterally off the charge line to avoid it. Blue flashes indicate an attack suited for a timed Weave, while a green flash or heavy foot raise precedes a ground stomp that must be avoided by jumping.
| Visual Cue | Boss Action | Defensive Counter |
|---|---|---|
| White starbursts collapsing inwards | Clustered area burst around player | Activate Weave as stars pull tight; collect health pickups after |
| Red flash and forward lunge | Command grab charge | Dash laterally off the attack trajectory |
| Blue flash | Direct melee strike | Press Weave to evade the attack |
| Green flash or foot raise | Ground shockwave stomp | Jump to clear the expanding shockwave |
Nail - The Bell Boss Fight All Attacks & Mechanics Showcase (Uploaded 2026-09-13)
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Phase Two Ground Hazards and Compound Attacks
In phase two, continue responding to the same visual cues and stay alert for attack combinations. After evading an attack, keep watching the boss before committing to prolonged attack animations.
The boss periodically fires white orbs that leave persistent bright puddle zones across the floor. These areas deal sustained hazard damage, so reposition around the perimeter and refuse to trade damage inside the pools.
When The Bell drops to its knees and emits an intense green glow, jump upward and immediately Dash outward. Watch your own health while beam strikes and floating bells add pressure; maintain steady positioning and prioritize boss telegraphs. Bringing down The Bell triggers the FINAL TOLL banner and completes The Fourth Chime quest, which lists a reward of 1,000 Ichor.
Character Progression Guide
Review your quest rewards and proceed to the next step in the main quest.
Puppeteer Boss Guide
Explore telegraphed combat mechanics and evasion windows for another major boss encounter.
Survival Mechanics Guide
Master stamina conservation, potion usage, and defensive timing for difficult boss fights.
Troubleshooting The Fourth Chime Quest Blockers
If your quest log fails to progress or you run into issues during the encounter sequence, verify that you have not skipped an intermediate checkpoint.
- Cannot find the starting quest: Walk up the stairs to the second floor of The Twenty Shelves library. The quest begins at the book on the counter, not with the ground-floor merchant Paige.
- Soul counter not incrementing: Check that your active quest stage is 2/6. Souls only register when an Explorer NPC you agreed to escort is defeated by hostile creatures under your watch.
- Bell Tower does not trigger after collecting souls: Check whether your tracker is at 3/6. You must report back to a Ghost in The Pale before the tower climb registers.
- Teleported to Forsaken Heaven but no boss appears: Entering the arena does not start the fight automatically. Walk to the Gods' Doorbell in the middle of the floor and interact to ring it.
- Taking continuous damage in combat: Match each defense to its specific cue. Jump over green shockwaves, Dash clear of red grab paths, Weave through blue strikes and white starbursts, and stay out of phase two ground puddles.
Quick answers
Where do I start The Fourth Chime quest to find The Bell?
Enter The Twenty Shelves library building, climb the staircase to the second floor, and interact with the book titled The Fourth Chime on the counter desk. Choose Read it to begin stage 1/6.
Why is my soul counter not progressing during stage 2/6?
The soul counter only advances when an Explorer NPC you actively accepted an escort quest for is killed by enemies during the walk. Defeating regular monsters or players does not grant souls.
What should I do if the Bell Tower objective will not advance?
Ensure you returned to The Pale and spoke with a Ghost after gathering 5 explorer souls. Reporting back completes stage 3/6 and activates the Bell Tower waypoint path for stage 4/6.
What rewards are listed for defeating The Bell?
The Fourth Chime quest log lists a completion reward of 1,000 Ichor upon defeating The Bell and clearing stage 6/6, marked by the FINAL TOLL victory banner.